The roar of motorbike engines cuts through the silence of the night. Clouds of dust, stirred up by hundreds of hot tires, are approaching you. Chains clatter loudly along the cracked road.
Behind them are heavily armored warriors wielding rusted clubs, hammers and net launchers.
First, the former will chase you to a dead end like a flock of lambs, and then the latter will get you and tear you apart. Even if you manage to defeat one of them, a few more will jump into its place.
Death rushes towards you. You can try to run away, but sooner or later you will fall into their trap. They are not ordinary gangers, they are hunters who have perfected the art of hunting with an iron steed.
IRON GANG army rules
Both the HQ and some army units have the Chain trait that can be activated outside of battle. The chain stretches between two tokens placed in a straight line, thanks to which their attacks can hit any unit on that line.
This makes the positioning of the staff extremely important - do you want to weave the largest web possible, or maybe use it defensively, like a spider that lures its victims into a spider's web?
Chains on motorbikes
One of the most interesting units of the army is a staff on a motorcycle, which not only has armor, movement and Chain, but is also treated as a module that increases the initiative of the neighbors.
Chains and networks
The special ability of this army is also the ability to fire ranged nets. The special shooter unit is equipped with a feature that not only allows you to cross-link one opponent per turn, but also within range. The problem is, it's not a very durable network. Tearing and slashing you can break out of it quite easily - this temporary net always comes off after a battle.
But that's not the only feature of this network sniper. She is a true team player as she supports her companions like a medic - but does not have to stand by a protected unit. In short, he is a medic with a range of the entire board.
Chain reaction
Another interesting addition is a fanatical warrior who has a quick attack that only goes one way, but can explode like a clown when he dies.
In addition, the army also has a Double Move on the Immediate Token. You can't expect anything else from a gang of aggressive road knights.
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