Neuroshima HEX 3.0 is a board strategy game set in a post-apocalyptic world overrun by mutants and Moloch's ruthless machines. Each player commands one army, consisting of unit, module, and action tokens placed on a hexagonal battlefield board.
Each army is made up of 35 tokens, consisting of unit and special action tokens. Units are placed on the board in any space not occupied by another token. Each of them is labeled as a Ranged or Melee unit, as well as Initiative (with a value from 0 to 3). There are also symbols on the token that indicate the strength and directions of the attack. Some units have special abilities, for example, "Net Fighter" can block the operation of an adjacent unit, others can attack twice, some have armor, etc. The symbols are few, legible and very easy to spot - you don't even need to know them before. game. Sample chips can be seen in the gallery below.
Among the tokens there are special "Battle" tokens that can be played to start combat. The moment of resolving the battle is very effective - many units die, performing one more lethal attack before dying. Good positioning of units and their cover and base protection are very difficult, so often units are sent on suicide missions just to take one more point off the enemy base.
The new edition brings many changes. These are:
Box Contents: