Pirates is another expansion to the cult game set in the world of Neuroshima. The new army is flying a black flag, has water cannons, harpoons and only one thing is missing - a good captain!
When Pirates enter play, the standard board is enlarged by 12 border Water Spaces. They can only contain units with the Drift trait - that is, only Pirate units. At the end of the Battle, move all units on the Water Spaces simultaneously clockwise. Units with the Drift trait are not affected by any token-moving effects, such as pulling or pushing away. At the same time, the Water Fields are not taken into account when checking the fullness of the board.
When you open the box, you will find 35 Pirate tokens, including Smugglers, Boatswain, Water Cannon, and even the Crocodile! You will use 12 Water Neighborhood markers to create your unique Waterfield board. In addition, you will also find 3 Wound markers, 1 Net marker, 2 Pirate markers and a spare marker.
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