How can the Island Spirits drive away invaders from their holy land? They must grow, change and find new paths - if they stay the same, they will die and the Island with them! Take out the natural chaos and let and defend the island with Tusk, Claw and the wild thicket! Summon predators from the heart of the island, turn lands into wilderness, send disease to invaders and turn their hearts and minds away from each other. More ghosts answer the call, but the invaders will double their efforts. Can you stop them in time?
CONTENTS
... and a deck of event cards that bring the island to life, the invaders, Dahan and animals acting on their own.