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Other systems Malediction Faction Box - Conclave of the Spheres
Other systems

Malediction Faction Box - Conclave of the Spheres

Price: €47.06 47.06
out of stock
Shipping: 24 hours
Delivery cost: Sprawdź koszty
Product code: 733968924018
Specs
Playing time around 45-90 min Rulebook language english Version english Recommended age from 14 years Number of players 2-4 Game in English Yes
Product description

The Conclave excels in spellcasting prowess, allowing its troops to engage in ranged, strategic strikes against their enemies, while always having a card up their sleeve in case things go awry. Control is the name of the game, and mages of the Spheres are master players.

Driven by curiosity and ambition, Seekers of the Conclave strive to rise above all others as the supreme power. Though still greatly respected, backstabbing is the natural order of the Spheres. No risk is too dire for these mages, and no sacrifice is too great, as long as their disposable minions take the fall.

  • 80+ Premium Cards
  • 29 Cardboard stands with plastic bases
  • 5 flat terrain pieces (cardboard)
  • 1 D20
  • 1 Flexible plastic roller
  • 2 Dials (cardboard)
  • 1 Initiative token (cardboard)
  • 1 Redeemable code to access 34 STL files for 3D printing and to validate your official membership
  • 1 Rulebook

Clash forces with your opponents in this blend of miniature gaming and deck construction, where resource management is key as you draw cards and gain more echo every round to pay for the units, items, and spells you play, building up you warband as you go and making sure each match is a constant surprise.

You play as a Seeker, a champion of your faction, leading a warband into the accursed grounds of the Malediction and battling enemies to claim relics from the husks of their former wielders. The game can be played head-to-head or in teams. Players bring their choice of terrain set to create a battlefield and face one another using their custom decks, with each Seeker offering distinct play styles and creative ways to combine cards from their associated facts.

The object of the game is to reach a scenario's mastery threshold. Players gain mastery by defeating enemies and holding onto relics that can be claimed if their units are nearby an uncontested husk at the end of a round.

Malediction is played over a series of rounds. Each round consists of 4 phases:
1. Refresh Phase: Players gain echo equal to 2 times the number of the round, refresh their units, draw 2 cards, and resolve an initiative bid.
2. Deploy Phase: Players deploy units and items onto the battlefield.
3. Action Phase: Players taking turns activating alternate units.
4. End Phase: Players try to claim relics from nearby husks and check for victory.
After finishing the end phase, if no player has won the game, a new game round begins, starting with the refresh phase.

Photos on BoardGameGeek

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