|Czas gry||30 min.|
|Zalecenia wiekowe||od 8 lat|
|To nie jest samodzielna gra. Do gry wymagana jest następująca gra:||The Resistance|
The Plot Cards add opportunities for the resistance players to gain information about their fellow conspirators. But in the hands of a crafty spy, the plot cards can be used to cause even more confusion and subterfuge.
The Rogue Agent module introduces both resistance and spy Rogue Agents. Rogues march to a different drum that have their own victory conditions and would rather win by themselves than see their side victorious. Rogues are the first players in The Resistance that have a unique victory condition and are very interesting play option.
The Sergeant is designated by the leader with ability to change mission results. A very tricky proposition and sure to have everyone second guessing when to use, and when to just threaten with this ability.
A full set of character cards to replace any damaged cards you might have and/or just give your game more diversity of characters. A full set of mission cards to replace any damaged cards you might have. A set of mission tracking tokens (16 tokens) to indicate which mission your character was on, and the results of that mission.