In just 144 pages, the Star Wars: The Roleplaying Game core rulebook opened the way to boundless adventures among the stars, and its rules systems are as fast and effective as ever. All you and your friends need to enjoy this seminal roleplaying experience are the core rulebook, pencils, paper, and a bunch of six-sided dice.
The rulebook, meanwhile, is broken into three sections, each of which is divided into a number of smaller, focused chapters.
- In the Player Section, you'll find everything you need to understand how the game allows characters to interact with each other and their environment. The rules for character creation are clearly presented and make it easy to design every type of Star Wars character you could imagine, from an aspiring Jedi to a rogue freighter pilot, from a grizzled soldier to a secretive politician.
- The Gamemaster Section further fleshes out the game with insight into all the things a gamemaster needs to run his or her players through fully realized Star Wars adventures. You'll find a useful introduction to gamemastering alongside detailed rules for starships, combat, wounds and healing, and using the Force.
- Finally, the Adventure Section steps back to look at the art of designing and running adventures in such a way as to make them truly entertaining and memorable Star Wars experiences. Then it jumps head first into the fully realized adventure "Rebel Breakout" before it presents a range of other adventure ideas you and your friends might pursue on your own.
Of course, it's the Star Wars universe that draws us to this game, and the rulebook acknowledges this fact with a plethora of photo stills and concept art, plus some fantastic and comical, retro-styled advertisements that get you into the mindset of one of the galaxy's countless citizens.
Also weighing in at 144 pages, The Star Wars Sourcebook offers a wealth of information about the starships, vehicles, creatures, alien races, Rebel bases, and Imperial garrisons that can help ground your games fully within the Star Wars galaxy.
The book is divided into fifteen chapters: General Spacecraft Systems, Starfighters, Combat Starships, Space Transports, Droids, Repulsorlift Vehicles, Imperial Ground Assault Vehicles, Aliens, Creatures, General Equipment, Lightsabers, Stormtroopers, Rebel Bases, Imperial Garrisons, and Heroes and Villains.
These are accompanied by dozens upon dozens of charts, photos, pieces of concept art, schematic diagrams, and short fiction. This means that The Star Wars Sourcebook does more than simply help you populate your games; it provides a deeper insight into the Star Wars universe, itself, along with many of its various legends.